Запустите демонстрационные ссылки, приведенные ниже в вашем браузере. В демонстрациях, приведенных ниже, мы нарисовали оси X, Y и Z. На оси x, y и z нанесены числа в положительном и отрицательном направлении. Запустите то же самое в браузере, измените значения в случае необходимости, нарисуйте фигуры, сетки, расположите их и посмотрите, как они отображаются в осях x, y и z. С числами, указанными на осях x, y и z, будет полезно посмотреть, как выполняется позиционирование меша.
демонстрация
<!doctype html> <html> <head> <meta charset = "utf-8"> <title>BabylonJs - Basic Element-Creating Scene</title> <script src = "babylon.js"></script> <style> canvas {width: 100%; height: 100%;} </style> </head> <body> <canvas id = "renderCanvas"></canvas> <script type = "text/javascript"> var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function() { var scene = new BABYLON.Scene(engine); scene.clearColor = new BABYLON.Color3( .5, .5, .5); // camera var camera = new BABYLON.ArcRotateCamera("camera1", 0, 0, 0, new BABYLON.Vector3(5, 3, 0), scene); camera.setPosition(new BABYLON.Vector3(5, 10, -10)); camera.attachControl(canvas, true); // lights var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(1, 0.5, 0), scene); light.intensity = 0.8; var spot = new BABYLON.SpotLight( "spot", new BABYLON.Vector3(25, 15, -10), new BABYLON.Vector3(-1, -0.8, 1), 15, 1, scene); spot.diffuse = new BABYLON.Color3(1, 1, 1); spot.specular = new BABYLON.Color3(0, 0, 0); spot.intensity = 0.2; // material var mat = new BABYLON.StandardMaterial("mat1", scene); mat.alpha = 1.0; mat.diffuseColor = new BABYLON.Color3(0.5, 0.5, 1.0); mat.backFaceCulling = false; //mat.wireframe = true; // show axis var showAxis = function(size) { var makeTextPlane = function(text, color, size) { var dynamicTexture = new BABYLON.DynamicTexture("DynamicTexture", 50, scene, true); dynamicTexture.hasAlpha = true; dynamicTexture.drawText(text, 5, 40, "bold 36px Arial", color , "transparent", true); var plane = new BABYLON.Mesh.CreatePlane("TextPlane", size, scene, true); plane.material = new BABYLON.StandardMaterial("TextPlaneMaterial", scene); plane.material.backFaceCulling = false; plane.material.specularColor = new BABYLON.Color3(0, 0, 0); plane.material.diffuseTexture = dynamicTexture; return plane; }; var axisX = BABYLON.Mesh.CreateLines("axisX", [ new BABYLON.Vector3(-size * 0.95, 0.05 * size, 0), new BABYLON.Vector3(-size, 0, 0), new BABYLON.Vector3(-size * 0.95, -0.05 * size, 0), new BABYLON.Vector3(-size, 0, 0), new BABYLON.Vector3.Zero(), new BABYLON.Vector3(size, 0, 0), new BABYLON.Vector3(size * 0.95, 0.05 * size, 0), new BABYLON.Vector3(size, 0, 0), new BABYLON.Vector3(size * 0.95, -0.05 * size, 0) ], scene); axisX.color = new BABYLON.Color3(1, 0, 0); var xChar = makeTextPlane("X", "red", size / 10); xChar.position = new BABYLON.Vector3(0.9 * size, -0.05 * size, 0); var xChar1 = makeTextPlane("-X", "red", size / 10); xChar1.position = new BABYLON.Vector3(-0.9 * size, 0.05 * size, 0); var axisY = BABYLON.Mesh.CreateLines("axisY", [ new BABYLON.Vector3( -0.05 * size, -size * 0.95, 0), new BABYLON.Vector3(0, -size, 0), new BABYLON.Vector3(0.05 * size, -size * 0.95, 0), new BABYLON.Vector3(0, -size, 0), new BABYLON.Vector3.Zero(), new BABYLON.Vector3(0, size, 0), new BABYLON.Vector3( -0.05 * size, size * 0.95, 0), new BABYLON.Vector3(0, size, 0), new BABYLON.Vector3( 0.05 * size, size * 0.95, 0) ], scene); axisY.color = new BABYLON.Color3(0, 1, 0); var yChar = makeTextPlane("Y", "green", size / 10); yChar.position = new BABYLON.Vector3(0, 0.9 * size, -0.05 * size); var yChar1 = makeTextPlane("-Y", "green", size / 10); yChar1.position = new BABYLON.Vector3(0, -0.9 * size, 0.05 * size); var axisZ = BABYLON.Mesh.CreateLines("axisZ", [ new BABYLON.Vector3( 0 , -0.05 * size, -size * 0.95), new BABYLON.Vector3(0, 0, -size), new BABYLON.Vector3( 0 , 0.05 * size, -size * 0.95), new BABYLON.Vector3(0, 0, -size), new BABYLON.Vector3.Zero(), new BABYLON.Vector3(0, 0, size), new BABYLON.Vector3( 0 , -0.05 * size, size * 0.95), new BABYLON.Vector3(0, 0, size), new BABYLON.Vector3( 0, 0.05 * size, size * 0.95) ], scene); axisZ.color = new BABYLON.Color3(0, 0, 1); var zChar = makeTextPlane("Z", "blue", size / 10); zChar.position = new BABYLON.Vector3(0, 0.05 * size, 0.9 * size); var zChar1 = makeTextPlane("-Z", "blue", size / 10); zChar1.position = new BABYLON.Vector3(0, 0.05 * size, -0.9 * size); }; showAxis(10); return scene; }; var scene = createScene(); engine.runRenderLoop(function() { scene.render(); }); </script> </body> </html>
Выход
Пусть координаты определены вдоль осей x, y и z.
демонстрация
<!doctype html> <html> <head> <meta charset = "utf-8"> <title>BabylonJs - Basic Element-Creating Scene</title> <script src = "babylon.js"></script> <style> canvas {width: 100%; height: 100%;} </style> </head> <body> <canvas id = "renderCanvas"></canvas> <script type = "text/javascript"> var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function() { var scene = new BABYLON.Scene(engine); scene.clearColor = new BABYLON.Color3( .5, .5, .5); // camera var camera = new BABYLON.ArcRotateCamera("camera1", 0, 0, 0, new BABYLON.Vector3(5, 3, 0), scene); camera.setPosition(new BABYLON.Vector3(5, 10, -10)); camera.attachControl(canvas, true); // lights var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(1, 0.5, 0), scene); light.intensity = 0.8; var spot = new BABYLON.SpotLight( "spot", new BABYLON.Vector3(25, 15, -10), new BABYLON.Vector3(-1, -0.8, 1), 15, 1, scene); spot.diffuse = new BABYLON.Color3(1, 1, 1); spot.specular = new BABYLON.Color3(0, 0, 0); spot.intensity = 0.2; // material var mat = new BABYLON.StandardMaterial("mat1", scene); mat.alpha = 1.0; mat.diffuseColor = new BABYLON.Color3(0.5, 0.5, 1.0); mat.backFaceCulling = false; //mat.wireframe = true; var makeTextPlane = function(text, color, size) { var dynamicTexture = new BABYLON.DynamicTexture("DynamicTexture", 50, scene, true); dynamicTexture.hasAlpha = true; dynamicTexture.drawText(text, 5, 40, "bold 36px Arial", color , "transparent", true); var plane = new BABYLON.Mesh.CreatePlane("TextPlane", size, scene, true); plane.material = new BABYLON.StandardMaterial("TextPlaneMaterial", scene); plane.material.backFaceCulling = false; plane.material.specularColor = new BABYLON.Color3(0, 0, 0); plane.material.diffuseTexture = dynamicTexture; return plane; }; // show axis var showAxis = function(size) { var axisX = BABYLON.Mesh.CreateLines("axisX", [ new BABYLON.Vector3(-size * 0.95, 0.05 * size, 0), new BABYLON.Vector3(-size, 0, 0), new BABYLON.Vector3(-size * 0.95, -0.05 * size, 0), new BABYLON.Vector3(-size, 0, 0), new BABYLON.Vector3.Zero(), new BABYLON.Vector3(size, 0, 0), new BABYLON.Vector3(size * 0.95, 0.05 * size, 0), new BABYLON.Vector3(size, 0, 0), new BABYLON.Vector3(size * 0.95, -0.05 * size, 0) ], scene); axisX.color = new BABYLON.Color3(1, 0, 0); var xChar = makeTextPlane("X", "red", size / 10); xChar.position = new BABYLON.Vector3(0.9 * size, -0.05 * size, 0); var xChar1 = makeTextPlane("-X", "red", size / 10); xChar1.position = new BABYLON.Vector3(-0.9 * size, 0.05 * size, 0); var xcor = []; for (i =- 10; i <= 10; i++) { xcor[i] = makeTextPlane(i, "red", size / 10); xcor[i].position = new BABYLON.Vector3(i, 0, 0); } var axisY = BABYLON.Mesh.CreateLines("axisY", [ new BABYLON.Vector3( -0.05 * size, -size * 0.95, 0), new BABYLON.Vector3(0, -size, 0), new BABYLON.Vector3(0.05 * size, -size * 0.95, 0), new BABYLON.Vector3(0, -size, 0), new BABYLON.Vector3.Zero(), new BABYLON.Vector3(0, size, 0), new BABYLON.Vector3( -0.05 * size, size * 0.95, 0), new BABYLON.Vector3(0, size, 0), new BABYLON.Vector3( 0.05 * size, size * 0.95, 0) ], scene); axisY.color = new BABYLON.Color3(0, 1, 0); var yChar = makeTextPlane("Y", "green", size / 10); yChar.position = new BABYLON.Vector3(0, 0.9 * size, -0.05 * size); var yChar1 = makeTextPlane("-Y", "green", size / 10); yChar1.position = new BABYLON.Vector3(0, -0.9 * size, 0.05 * size); var ycor = []; for (y=-10;y<=10;y++) { xcor[y] = makeTextPlane(y, "green", size / 10); xcor[y].position = new BABYLON.Vector3(0, y, 0); } var axisZ = BABYLON.Mesh.CreateLines("axisZ", [ new BABYLON.Vector3( 0 , -0.05 * size, -size * 0.95), new BABYLON.Vector3(0, 0, -size), new BABYLON.Vector3( 0 , 0.05 * size, -size * 0.95), new BABYLON.Vector3(0, 0, -size), new BABYLON.Vector3.Zero(), new BABYLON.Vector3(0, 0, size), new BABYLON.Vector3( 0 , -0.05 * size, size * 0.95), new BABYLON.Vector3(0, 0, size), new BABYLON.Vector3( 0, 0.05 * size, size * 0.95) ], scene); axisZ.color = new BABYLON.Color3(0, 0, 1); var zChar = makeTextPlane("Z", "blue", size / 10); zChar.position = new BABYLON.Vector3(0, 0.05 * size, 0.9 * size); var zChar1 = makeTextPlane("-Z", "blue", size / 10); zChar1.position = new BABYLON.Vector3(0, 0.05 * size, -0.9 * size); var zcor = []; for (z =- 10; z <= 10; z++) { xcor[z] = makeTextPlane(z, "green", size / 10); xcor[z].position = new BABYLON.Vector3(0, 0, z); } }; //Lets draw a mesh along the axis. var spriteManagerPlayer = new BABYLON.SpriteManager("playerManager", "images/bird.png", 1, 200, scene); var player = new BABYLON.Sprite("player", spriteManagerPlayer); player.position.x = 2; player.position.y = 2; player.position.z = 0; var zChardot = makeTextPlane(".", "red", 1); zChardot.position = new BABYLON.Vector3(1.8, 1.8,0); var box = BABYLON.Mesh.CreateBox("box", '2', scene); box.position = new BABYLON.Vector3(-5,3,0); // center point of box x-axis is -5 and y axis is 3. var box = BABYLON.Mesh.CreateBox("box", '2', scene); box.position = new BABYLON.Vector3(0,3,-3); // center point of box x-axis is -5 and y axis is 3. var redSphere = BABYLON.Mesh.CreateSphere("red", 32, 1, scene); //no position for sphere so by default it takes 0,0,0 showAxis(10); returnscene; }; var scene = createScene(); engine.runRenderLoop(function() { scene.render(); }); </script> </body> </html>
Выход
Выше строка кода генерирует следующий вывод —
В этой демонстрации мы использовали изображение bird.png. Изображения хранятся в папке images / локально, а также вставляются ниже для справки. Вы можете скачать любое изображение по вашему выбору и использовать в демонстрационной ссылке.
Изображения / bird.png
демонстрация
<!doctype html> <html> <head> <meta charset = "utf-8"> <title>BabylonJs - Basic Element-Creating Scene</title> <script src = "babylon.js"></script> <style> canvas {width: 100%; height: 100%;} </style> </head> <body> <canvas id = "renderCanvas"></canvas> <script type = "text/javascript"> var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function() { var scene = new BABYLON.Scene(engine); scene.clearColor = new BABYLON.Color3( .5, .5, .5); // camera var camera = new BABYLON.ArcRotateCamera("camera1", 0, 0, 0, new BABYLON.Vector3(5, 3, 0), scene); camera.setPosition(new BABYLON.Vector3(5, 10, -10)); camera.attachControl(canvas, true); // lights var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(1, 0.5, 0), scene); light.intensity = 0.8; var spot = new BABYLON.SpotLight( "spot", new BABYLON.Vector3(25, 15, -10), new BABYLON.Vector3(-1, -0.8, 1), 15, 1, scene); spot.diffuse = new BABYLON.Color3(1, 1, 1); spot.specular = new BABYLON.Color3(0, 0, 0); spot.intensity = 0.2; // material var mat = new BABYLON.StandardMaterial("mat1", scene); mat.alpha = 1.0; mat.diffuseColor = new BABYLON.Color3(0.5, 0.5, 1.0); mat.backFaceCulling = false; //mat.wireframe = true; var makeTextPlane = function(text, color, size) { var dynamicTexture = new BABYLON.DynamicTexture("DynamicTexture", 50, scene, true); dynamicTexture.hasAlpha = true; dynamicTexture.drawText(text, 5, 40, "bold 36px Arial", color , "transparent", true); var plane = new BABYLON.Mesh.CreatePlane("TextPlane", size, scene, true); plane.material = new BABYLON.StandardMaterial("TextPlaneMaterial", scene); plane.material.backFaceCulling = false; plane.material.specularColor = new BABYLON.Color3(0, 0, 0); plane.material.diffuseTexture = dynamicTexture; return plane; }; // show axis var showAxis = function(size) { var axisX = BABYLON.Mesh.CreateLines("axisX", [ new BABYLON.Vector3(-size * 0.95, 0.05 * size, 0), new BABYLON.Vector3(-size, 0, 0), new BABYLON.Vector3(-size * 0.95, -0.05 * size, 0), new BABYLON.Vector3(-size, 0, 0), new BABYLON.Vector3.Zero(), new BABYLON.Vector3(size, 0, 0), new BABYLON.Vector3(size * 0.95, 0.05 * size, 0), new BABYLON.Vector3(size, 0, 0), new BABYLON.Vector3(size * 0.95, -0.05 * size, 0)], scene); axisX.color = new BABYLON.Color3(1, 0, 0); var xChar = makeTextPlane("X", "red", size / 10); xChar.position = new BABYLON.Vector3(0.9 * size, -0.05 * size, 0); var xChar1 = makeTextPlane("-X", "red", size / 10); xChar1.position = new BABYLON.Vector3(-0.9 * size, 0.05 * size, 0); var xcor = []; for (i =- 10; i <= 10; i++) { xcor[i] = makeTextPlane(i, "red", size / 10); xcor[i].position = new BABYLON.Vector3(i, 0, 0); } var axisY = BABYLON.Mesh.CreateLines("axisY", [ new BABYLON.Vector3( -0.05 * size, -size * 0.95, 0), new BABYLON.Vector3(0, -size, 0), new BABYLON.Vector3(0.05 * size, -size * 0.95, 0), new BABYLON.Vector3(0, -size, 0), new BABYLON.Vector3.Zero(), new BABYLON.Vector3(0, size, 0), new BABYLON.Vector3( -0.05 * size, size * 0.95, 0), new BABYLON.Vector3(0, size, 0), new BABYLON.Vector3( 0.05 * size, size * 0.95, 0) ], scene); axisY.color = new BABYLON.Color3(0, 1, 0); var yChar = makeTextPlane("Y", "green", size / 10); yChar.position = new BABYLON.Vector3(0, 0.9 * size, -0.05 * size); var yChar1 = makeTextPlane("-Y", "green", size / 10); yChar1.position = new BABYLON.Vector3(0, -0.9 * size, 0.05 * size); var ycor = []; for (y =- 10; y <= 10; y++) { xcor[y] = makeTextPlane(y, "green", size / 10); xcor[y].position = new BABYLON.Vector3(0, y, 0); } var axisZ = BABYLON.Mesh.CreateLines("axisZ", [ new BABYLON.Vector3( 0 , -0.05 * size, -size * 0.95), new BABYLON.Vector3(0, 0, -size), new BABYLON.Vector3( 0 , 0.05 * size, -size * 0.95), new BABYLON.Vector3(0, 0, -size), new BABYLON.Vector3.Zero(), new BABYLON.Vector3(0, 0, size), new BABYLON.Vector3( 0 , -0.05 * size, size * 0.95), new BABYLON.Vector3(0, 0, size), new BABYLON.Vector3( 0, 0.05 * size, size * 0.95) ], scene); axisZ.color = new BABYLON.Color3(0, 0, 1); var zChar = makeTextPlane("Z", "blue", size / 10); zChar.position = new BABYLON.Vector3(0, 0.05 * size, 0.9 * size); var zChar1 = makeTextPlane("-Z", "blue", size / 10); zChar1.position = new BABYLON.Vector3(0, 0.05 * size, -0.9 * size); var zcor = []; for (z =- 10; z <= 10; z++) { xcor[z] = makeTextPlane(z, "green", size / 10); xcor[z].position = new BABYLON.Vector3(0, 0, z); } }; var kite = BABYLON.Mesh.CreateLines("kite", [ new BABYLON.Vector3(-4,0,0), new BABYLON.Vector3(0,4,0), new BABYLON.Vector3(4,0,0), new BABYLON.Vector3(0,-4,0), new BABYLON.Vector3(-4,0,0) ], scene); kite.color = new BABYLON.Color3(1, 1, 1); var path = []; path.push(new BABYLON.Vector3(-4, 0, 0)); path.push(new BABYLON.Vector3(0, 0, 0)); path.push(new BABYLON.Vector3(4, 0, 0)); var lines1 = BABYLON.Mesh.CreateLines("lines",path, scene, true); lines1.color = new BABYLON.Color3(1, 1, 1); showAxis(10); return scene; }; var scene = createScene(); engine.runRenderLoop(function() { scene.render(); }); </script> </body> </html>
Выход
Приведенная выше строка кода сгенерирует следующий вывод:
Поворот вектора
Давайте теперь посмотрим, как работает вектор поворота.
демонстрация
<!doctype html> <html> <head> <meta charset = "utf-8"> <title>BabylonJs - Basic Element-Creating Scene</title> <script src = "babylon.js"></script> <style> canvas {width: 100%; height: 100%;} </style> </head> <body> <canvas id = "renderCanvas"></canvas> <script type = "text/javascript"> var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function() { var scene = new BABYLON.Scene(engine); scene.clearColor = new BABYLON.Color3( .5, .5, .5); // camera var camera = new BABYLON.ArcRotateCamera("camera1", 0, 0, 0, new BABYLON.Vector3(5, 3, 0), scene); camera.setPosition(new BABYLON.Vector3(0, 0, 0)); camera.attachControl(canvas, true); // lights var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(1, 0.5, 0), scene); light.intensity = 0.8; var spot = new BABYLON.SpotLight( "spot", new BABYLON.Vector3(25, 15, -10), new BABYLON.Vector3(-1, -0.8, 1), 15, 1, scene); spot.diffuse = new BABYLON.Color3(1, 1, 1); spot.specular = new BABYLON.Color3(0, 0, 0); spot.intensity = 0.2; // material var mat = new BABYLON.StandardMaterial("mat1", scene); mat.alpha = 1.0; mat.diffuseColor = new BABYLON.Color3(0.5, 0.5, 1.0); mat.backFaceCulling = false; //mat.wireframe = true; var makeTextPlane = function(text, color, size) { var dynamicTexture = new BABYLON.DynamicTexture("DynamicTexture", 50, scene, true); dynamicTexture.hasAlpha = true; dynamicTexture.drawText(text, 5, 40, "bold 36px Arial", color , "transparent", true); var plane = new BABYLON.Mesh.CreatePlane("TextPlane", size, scene, true); plane.material = new BABYLON.StandardMaterial("TextPlaneMaterial", scene); plane.material.backFaceCulling = false; plane.material.specularColor = new BABYLON.Color3(0, 0, 0); plane.material.diffuseTexture = dynamicTexture; return plane; }; // show axis var showAxis = function(size) { var axisX = BABYLON.Mesh.CreateLines("axisX", [ new BABYLON.Vector3(-size * 0.95, 0.05 * size, 0), new BABYLON.Vector3(-size, 0, 0), new BABYLON.Vector3(-size * 0.95, -0.05 * size, 0), new BABYLON.Vector3(-size, 0, 0), new BABYLON.Vector3.Zero(), new BABYLON.Vector3(size, 0, 0), new BABYLON.Vector3(size * 0.95, 0.05 * size, 0), new BABYLON.Vector3(size, 0, 0), new BABYLON.Vector3(size * 0.95, -0.05 * size, 0) ], scene); axisX.color = new BABYLON.Color3(1, 0, 0); var xChar = makeTextPlane("X", "red", size / 10); xChar.position = new BABYLON.Vector3(0.9 * size, -0.05 * size, 0); var xChar1 = makeTextPlane("-X", "red", size / 10); xChar1.position = new BABYLON.Vector3(-0.9 * size, 0.05 * size, 0); var xcor = []; for (i =- 10; i <= 10; i++) { xcor[i] = makeTextPlane(i, "red", size / 10); xcor[i].position = new BABYLON.Vector3(i, 0, 0); } var axisY = BABYLON.Mesh.CreateLines("axisY", [ new BABYLON.Vector3( -0.05 * size, -size * 0.95, 0), new BABYLON.Vector3(0, -size, 0), new BABYLON.Vector3(0.05 * size, -size * 0.95, 0), new BABYLON.Vector3(0, -size, 0), new BABYLON.Vector3.Zero(), new BABYLON.Vector3(0, size, 0), new BABYLON.Vector3( -0.05 * size, size * 0.95, 0), new BABYLON.Vector3(0, size, 0), new BABYLON.Vector3( 0.05 * size, size * 0.95, 0) ], scene); axisY.color = new BABYLON.Color3(0, 1, 0); var yChar = makeTextPlane("Y", "green", size / 10); yChar.position = new BABYLON.Vector3(0, 0.9 * size, -0.05 * size); var yChar1 = makeTextPlane("-Y", "green", size / 10); yChar1.position = new BABYLON.Vector3(0, -0.9 * size, 0.05 * size); var ycor = []; for (y =- 10; y <= 10; y++) { xcor[y] = makeTextPlane(y, "green", size / 10); xcor[y].position = new BABYLON.Vector3(0, y, 0); } var axisZ = BABYLON.Mesh.CreateLines("axisZ", [ new BABYLON.Vector3( 0 , -0.05 * size, -size * 0.95), new BABYLON.Vector3(0, 0, -size), new BABYLON.Vector3( 0 , 0.05 * size, -size * 0.95), new BABYLON.Vector3(0, 0, -size), new BABYLON.Vector3.Zero(), new BABYLON.Vector3(0, 0, size), new BABYLON.Vector3( 0 , -0.05 * size, size * 0.95), new BABYLON.Vector3(0, 0, size), new BABYLON.Vector3( 0, 0.05 * size, size * 0.95) ], scene); axisZ.color = new BABYLON.Color3(0, 0, 1); var zChar = makeTextPlane("Z", "blue", size / 10); zChar.position = new BABYLON.Vector3(0, 0.05 * size, 0.9 * size); var zChar1 = makeTextPlane("-Z", "blue", size / 10); zChar1.position = new BABYLON.Vector3(0, 0.05 * size, -0.9 * size); var zcor = []; for (z =- 10; z <= 10; z++) { xcor[z] = makeTextPlane(z, "green", size / 10); xcor[z].position = new BABYLON.Vector3(0, 0, z); } }; var yellowSphere = BABYLON.Mesh.CreateSphere("yellowSphere",32, 1, scene); yellowSphere.setPivotMatrix(BABYLON.Matrix.Translation(2, 0, 0)); var yellowMaterial = new BABYLON.StandardMaterial("yellowMaterial", scene); yellowMaterial.diffuseColor = BABYLON.Color3.Yellow(); yellowSphere.material = yellowMaterial; var wheel1 = BABYLON.MeshBuilder.CreateTorus('t1', {diameter: 2.0}, scene); wheel1.position.x = -2.0 wheel1.position.z = -2.0; showAxis(10); var k = 0.0; var y = 0.0; var x = 0.0; scene.registerBeforeRender(function () { wheel1.rotation.copyFromFloats(0.0, 0.0, Math.PI / 2); wheel1.addRotation(0.0, y, 0.0); wheel1.addRotation(x, 0.0, 0.0); yellowSphere.rotation.y += 0.01; y += 0.05; }); return scene; }; var scene = createScene(); engine.runRenderLoop(function() { scene.render(); }); </script> </body> </html>
Выход
Выше строка кода генерирует следующий вывод —